[REVIEW ROUND-UP] “Uncharted 3: Drake’s Deception.”


Uncharted 3: Drake’s Deception
November 1, 2011
Metacritic Score: (93/100)

1UP: (100/100)  “Developer Naughty Dog continues to prove they are masters of their craft, and the third chapter of Uncharted is a fun and rewarding adventure that’s easily one of the best games this year. “

Destructoid: (100/100)  “Videogames don’t get any better than Uncharted 3. I can’t even count on both hands its number of outstanding, absolutely jaw-dropping moments. Every painstaking detail combines to create a world full of wonderful characters and unequaled action. Once you play it, it is impossible to not get swept up into the adventure of it all.”

GamePro: (100/100) Uncharted 3 isn’t merely as cinematic and fun as the best action films; it’s better than that. You don’t just witness the epic fights and bare-knuckle brawls; instead, you’re smack dab in the middle of one of the best adventures depicted in entertainment media.”

IGN: (100/100)  Uncharted 3: Drake’s Deception is the reason I play video games. From the smile plastered on my face during the opening montage to the disbelief that swept over me as Chapter 2 began, I couldn’t stop loving this touching, beautiful, fun and engaging game. From the moment the music swells on the title screen to the moment the credits roll, Uncharted 3 is a masterpiece.”

Game Informer: (95/100)  “While the plot provides an emotional element to the experience, Uncharted 3 also delivers several summer blockbusters worth of frenetic action. No one does set piece moments like Naughty Dog. From fleeing swarms of poisonous spiders to assaulting a military convoy on horseback, this game has half a dozen sequences that would be the highlight of most games. The already stunning visuals have been upgraded once again, making for a title that – against all odds – looks even better than its predecessor.”

Joystiq: (90/100)  “If you were to take all the good parts of Uncharted 3: Drake’s Deception, and strip away all of the filler, you’d be left with the same game you had when you started. It’s not one to play host to unextraordinary moments: Every plane must crash, every truck must flip and every ancient, long hidden civilization must be discovered (and, as a natural result, destroyed).”



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