[REVIEW ROUND-UP] “The Elder Scrolls V: Skyrim.”


The Elder Scrolls V: Skyrim
Xbox 360, PS3, PC
November 11, 2011
Metacritic Score: (96/100)

Destructoid: (100/100)  “It is a game that will drown those who step into its absorbing, overwhelmingly detailed world, a game that will bury you and refuse to let go. Yet your submergence will be agreeable, your burial ecstatic, and the hands placed around your throat welcomed like those of a lover’s. To play Skyrim is to enter into a relationship, one that provides feelings of empowerment, yet demands total submission.”

Eurogamer: (100/100)  “It evokes a word that’s overused in reviewing of all kinds: one that’s best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I’d like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.”

Joystiq: (100/100)  “This is the deepest, loveliest world ever created for a single player to explore, and one that no one should deny themselves. This is a game about following Emerson’s advice, leaving the trail and finding that the most powerful force on Earth or Tamriel isn’t fire or sword, but the ever-insistent desire to know what lies beyond.”

Game Informer: (95/100)  “This is one of those games that I go into with a clear idea of what I want to accomplish, but somehow along the way find myself on the other side of the continent with eight hours of gameplay under my belt and no checkmarks next to my planned tasks. Skyrim ruled my life for two straight weeks, and I wouldn’t be surprised if it becomes a fixture in my gaming rotation for the remainder of the year.”

IGN: (95/100)  “It’s difficult to ever feel completely satisfied with a play session of Skyrim. There’s always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch. It’s a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises.”

1UP: (91/100)  Skyrim ultimately feels like a further refinement to Bethesda’s basic formula. Everything that’s in Skyrim has technically been in a previous game — from the “explore a fantasy world” in Oblivion to Fallout‘s Perks — but it’s been done significantly better this time. The sheer amount of content seems almost embarrassing for other developers, and I still found myself playing for over 70 hours.”



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