[REVIEW ROUND-UP] “Saint’s Row: The Third.”


Saint’s Row: The Third
Xbox 360, PS3, PC
November 15, 2011
Metacritic Score: (87/100)

Game Informer: (90/100) Saints Row: The Third features no shortage of activities, side-quests, collectibles, and humorous distractions. Between them, the wealth of new upgrade options, co-op play, Whored mode (a Horde mode clone), and the explosive story missions, there’s no shortage of content. Taking over Steelport as the 3rd Street Saints feels like a more focused effort than its predecessors’ campaigns, and it’ll keep you laughing throughout.”

GameSpot: (85/100) Saints Row: The Third is buoyed to great heights by terrific mission design and by the remarkable assortment of vehicles and weapons it gives you with which to take over Steelport. Whether you’re buying up property to increase your hourly income, cruising the city in your favorite vehicle to collect photo ops, drug packages, and sex dolls, or punching people to bits with those crazy apocafists, there’s rarely a dull moment. Saints Row: The Third succeeds tremendously at delivering its unique brand of raunchy, outrageous fun. If you have an appetite for this particular kind of absurdity, you won’t be disappointed.”

IGN: (85/100) “News flash: people find sex and violence entertaining. Saints Row: The Third gives the people what they want and drops us into an open world adult theme park where we can treat ourselves to delightful acts of bloodshed and perversion. It doesn’t take itself too seriously and only asks that you don’t, either.”

1UP: (83/100) “The game revels in its own absurdity with a wink and a nudge to the player. Strangely, the humor doesn’t overstay its welcome — even near the end of the thirteen-hour plus main campaign. While it occasionally misfires with groan-worthy puns or references to tired Internet memes, The Third keeps things fresh by constantly upping the ante on its own weirdness with each new campaign mission.”

GamePro: (80/100) Saints Row: The Third creates so many moments of pure, unadulterated fun that take place in the middle of comically absurd situations that few things could really mar the experience. It’s even got a ludicrous but satisfying storyline, complete with branching paths, that only gets more crazy and more intense as the game goes on. The game’s two endings are like two completely different chapters in a book, and it allows you to go back and replay that mission from the other side once you’re done, just as it leaves the world open for you to play in.”

Destructoid: (70/100) “As a huge fan of the last game, I want to shout this sequel’s merits from the rooftops, but while the experience is often amusing and littered with some remarkable moments, I cannot help but feel a little let down by the final product. I concluded Saints Row: The Third in less than two days and feel no compulsion to return to Steelport anytime soon.”



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