[REVIEW ROUND-UP] “Assassin’s Creed: Revelations.”


Assassin’s Creed: Revelations
Xbox 360, PS3, PC
November 15, 2011
Metacritic Score: (80/100)

Game Informer: (88/100) Assassin’s Creed Revelations lives up to its name. For those who have been following the journeys of Desmond, Altaïr, and Ezio, this newest installment makes good on the promise implied by the title and serves up some big reveals about the ever-growing fiction. The core missions offer a level of cinematic immersion and tight design that is new to the series, and the plotline pulls together dangling story threads into a satisfying whole while simultaneously setting up the next game. While some questionable side missions and new gameplay concepts slow down the fun, they are only small flaws against the backdrop of a thrilling adventure.”

IGN: (85/100) “Despite adding a number of features, Assassin’s Creed Revelations is very similar to its predecessors, and that’s both its biggest strength and weakness. That said, Revelations serves its lead characters well and is a very effective bookend. The improvements in graphics and storytelling, combined with already-great voice acting and music, help make this a memorable finale for some of the most interesting video game characters we’ve seen in this generation.”

1UP: (83/100) “It doesn’t have any one stand-out feature addition; it instead opts to add a bunch of gameplay refinements — some more successful than others. If anything, ACR‘s standout addition isn’t a new game mode or playable character — it comes from how ACR wrangles the convoluted story, and then moves the plot in a way that provides closure for the Altair and Ezio characters.”

GameSpot: (80/100) “As enjoyable as Revelations‘ multiplayer modes are, it’s the single-player adventure that elicits the strongest reactions. The enhanced acrobatics make the simple act of moving from one place to the next an enormous delight. The improved recruitment mechanics communicate that there are, in fact, high stakes in this underground war between Templars and assassins.”

GamePro: (70/100) “The exciting moments come late and sparingly in the campaign, and the most memorable sequences don’t even star Ezio, whose parting adventure pales in comparison to the last two. At its core, this is the Assassin’s Creed we’ve grown to love in recent years, and it still serves as a pretty good time sink — plus, it’s a necessary bridge to next year’s already-announced follow-up. But obligation shouldn’t be the primary reason to play something, and sadly, that’s too often the case in this humdrum campaign.”